Pathfinder 2e Tools and Rules

Pathfinder 2e Conditions

Seach for a Condition (experiment)

Groups of Conditions

Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.

Degrees of Detection: Observed, hidden, undetected, unnoticed

Senses: Blinded, concealed, dazzled, deafened, invisible

Death and Dying: Doomed, dying, unconscious, wounded

Attitudes: Hostile, unfriendly, indifferent, friendly, helpful

Lowered Abilities: Clumsy, drained, enfeebled, stupefied

Redundant Conditions

You can have a given condition only once at a time. If an effect would impose a condition you already have, you now have that condition for the longer of the two durations. The shorter-duration condition effectively ends, though other conditions caused by the original, shorter-duration effect might continue.

For example, let's say you have been hit by a monster that "drains" your vitality; your wound causes you to be "enfeebled 2" and "flat-footed" until the end of the monster's next turn. Before the end of that creature's next turn, a trap poisons you, making you "enfeebled 2" for 1 minute. In this case, the "enfeebled 2" that lasts for 1 minute replaces the "enfeebled 2" from the monster, so you would be "enfeebled 2" for the longer duration. You would remain "flat-footed", since nothing replaced that condition, and it still lasts only until the end of the monster's next turn.

Any ability that removes a condition removes it entirely, no matter what its condition value is or how many times you've been affected by it. In the example above, a spell that removes the "enfeebled" condition from you would remove it entirely—the spell wouldn't need to remove it twice.

Redundant Conditions with Values

Conditions with different values are considered different conditions. If you're affected by a condition with a value multiple times, you apply only the highest value, although you might have to track both durations if one has a lower value but lasts longer. For example, if you had a "slowed 2" condition that lasts 1 round and a "slowed 1" condition that lasts for 6 rounds, you'd be "slowed 2" for the first round, and then you'd change to "slowed 1" for the remaining 5 rounds of the second effect's duration. If something reduces the condition value, it reduces it for all conditions of that name affecting you. For instance, in this example above, if something reduced your "slowed" value by 1, it would reduce the first condition from the example to "slowed 1" and reduce the second to "slowed 0", removing it.

Condition Values

Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends.

Overriding Conditions

Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition's duration continues to elapse, and it might run out while suppressed.

Conditions By Alphabet +